Boss fights boil down to pattern recognition and reaction, and by the time I had completed about two-thirds of the adventure, Lost Song had thrown just about everything new at me it was going to. During the last third of my time playing Lost Song, I began to wish for something that evolved a little more and provided me with a greater number of options. While this system makes it easier for newcomers to get involved, it does grow somewhat stale by the game's stretch run. This is especially true when you consider the vertical/flying elements mixed in. You can opt between melee and ranged combat, and sweeping in to combat enemies in real-time is rewarding and frankly, just a good deal of fun. The combat has done away with the strange mix of turn-based/MMO style cooldown mechanics that Hollow Fragment used, and in its place is a much more action-oriented system. However, while the story might not be an ideal start point for players, the gameplay is. Creatures litter the way, providing ample opportunity to fight if you want it, but there is a good deal of freedom of movement to be had here too, as in this game the characters are winged and this adds a vertical dimension to the exploration that Hollow Fragment did not possess. You can now control any of the main characters, the progression systems are easy to understand yet the cycle for earning experience is still an addictive one. What does work for newcomers are the improved systems. There are enough references to the prior game to fill in most of the blanks, without bogging down the pace of Lost Song. Some of the dialog is over-the-top, but there were other tongue-in-cheek moments that had me nodding my head knowingly, chuckling all of the while.įrom a narrative standpoint, this might not be the best place for a newcomer to jump into the series, but seeing as it is only a couple of games in now, it is not the worst either. It works, even if it is lighter stuff, in large part because the characters are charming and there are a lot of truisms that fans of MMOs will find in here. Of course, there are story wrinkles thrown in along the way, but the general premise is a far less dark one than the prior game. Here the stakes are much smaller as he and his friends try to battle it out with another guild to be the first to clear the game. Now Kirito and his friends have found a new online game to play called Alfheim Online. Even those who did escape however, found the lives waiting for them to be a challenge due to their bodies having grown weak with lack of use during their stay. ![]() Eventually many of the players did manage to survive - but clearly not all. ![]() Death in the game meant that their bodies would die as well as their minds and souls were trapped within the game world. The tone there was a much darker one, with weightier material as the participants in the game found themselves trapped within. Here our hero, Kirito, often internally monologues back on the events from that game. Admittedly, a lot of the story refers back to the prior title, Sword Art Online RE: Hollow Fragment - a game that we enjoyed when we played it, despite some obvious flaws that held it back some. One could actually look at this title a few different ways. We have been following Sword Art Online: Lost Song for some time now, and I am happy to say that while the game has some rough edges here and there, it is an enjoyable experience that should appeal to fans of the anime, but also serve as a good entry point to newcomers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |